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Tag Archives: ccgs
As we’ve seen, the CCG bandwagon was huge, even if many of the performers were just playing an out-of-tune variation of what Magic was playing. Some folks looked at Magic and tried to copy it, some looked at Magic and … Continue reading
We’ve been talking a lot about CCGs that were pretty good and CCGs that were great, so let’s back up a little for a moment and talk about Super Deck! When Magic exploded onto the gaming scene there was a … Continue reading
The second recent event that prompted CCG Week here was the release of Magic 2013 (a/k/a “Magic: The Gathering — Duels of the Planeswalkers 2013”) for the iPad. At long last the granddaddy, the O.G., the 800-pound gorrelephant in the … Continue reading
Many of the CCGs that came out after Magic were very much in its style. If they weren’t straight-up copying-and-pasting its mechanics they were at least still using the cards as units that were placed on the table, enhanced in … Continue reading
Back in 1993, an unknown game company called Wizards of the Coast released a game called Magic: The Gathering (in those days, games all needed to be “Something: The Something”.) It was an altogether new type of game — the … Continue reading