Tag Archives: ccgs

Collectible Card Games Week: Not Just Cards

As we’ve seen, the CCG bandwagon was huge, even if many of the performers were just playing an out-of-tune variation of what Magic was playing. Some folks looked at Magic and tried to copy it, some looked at Magic and … Continue reading

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Collectible Card Games Week: Super Deck!

We’ve been talking a lot about CCGs that were pretty good and CCGs that were great, so let’s back up a little for a moment and talk about Super Deck! When Magic exploded onto the gaming scene there was a … Continue reading

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Collectible Card Game Week: Magic 2013

The second recent event that prompted CCG Week here was the release of Magic 2013 (a/k/a “Magic: The Gathering — Duels of the Planeswalkers 2013”) for the iPad. At long last the granddaddy, the O.G., the 800-pound gorrelephant in the … Continue reading

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Collectible Card Game Week: Netrunner

Many of the CCGs that came out after Magic were very much in its style. If they weren’t straight-up copying-and-pasting its mechanics they were at least still using the cards as units that were placed on the table, enhanced in … Continue reading

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Collectible Card Game Week!

Back in 1993, an unknown game company called Wizards of the Coast released a game called Magic: The Gathering (in those days, games all needed to be “Something: The Something”.) It was an altogether new type of game — the … Continue reading

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Kingdom Clone

When Magic: the Gathering debuted in 1993, it did more than just present an entirely new genre of game. It also got that genre of game about as close to “right” as it ever got. It took some time before … Continue reading

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