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Time Machine Go!ONE YEAR AGO:
What I’ve Been Up To
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Tag Archives: boardgames
The Convoy is a new two-player game by the creator of and set in the world of Neuroshima Hex and 51st State/The New Era, which is a ravaged, post-apocalyptic USA. In The Convoy, the robotic hordes of Moloch are headed … Continue reading
Say hello to prototype #2! You can click on that image to make it bigger. Got all that? Now say goodbye to prototype #2. By the time you read this it will have begun its transformation into prototype #3. Earlier … Continue reading
One of the problems with designing a game is suddenly having to think about game design. Part of why I once swore I’d never do this is because I don’t like thinking about game design, not in games I’m currently … Continue reading
With the first quarter of 2013 on the shelf, let’s take a look at all the boardgames I’ve played so far this year that were new to me! Sid Meier’s Civilization: The Board Game – I’ve always been terrible at … Continue reading
Sorry about that bit of japery yesterday, folks. Dice! In! Spaaaaace! is not getting published or Kickstarted. In fact, that’s not even a goal here. (The sweet-ass artwork I ripped off for the cover image came from here, by the … Continue reading
Despite (or maybe because of) the current economy, boardgames are booming. A lot of companies are looking to expand and to use new incentives and tools to do so. One company, Fantasy Flight Games, has started a Designer Outreach Program … Continue reading
Behold! I have created a full (sort of) prototype for Dice! In! Spaaaaace! I actually need to make more dice for it, as there aren’t enough for even two players yet, much less four. That’s why my dice game seems … Continue reading
(I apologize for all the game design posts lately: this is what medicated chronic depression looks like.) The game I’m designing is pretty straightforward, but I’ve still come across what must be a perennial issue for designers: interlocking pieces. In … Continue reading