Tag Archives: boardgames

A Visual Guide to the World of The Convoy (sort of)

The Convoy is a new two-player game by the creator of and set in the world of Neuroshima Hex and 51st State/The New Era, which is a ravaged, post-apocalyptic USA. In The Convoy, the robotic hordes of Moloch are headed … Continue reading

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Game Design Status Report #7: Interlude: Perils of Designing a Game

One of the problems with designing a game is suddenly having to think about game design. Part of why I once swore I’d never do this is because I don’t like thinking about game design, not in games I’m currently … Continue reading

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Game Design Status Report #6: First Playtest!

Sorry about that bit of japery yesterday, folks. Dice! In! Spaaaaace! is not getting published or Kickstarted. In fact, that’s not even a goal here. (The sweet-ass artwork I ripped off for the cover image came from here, by the … Continue reading

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Game Design Status Report #6: An Important Announcement!

Despite (or maybe because of) the current economy, boardgames are booming. A lot of companies are looking to expand and to use new incentives and tools to do so. One company, Fantasy Flight Games, has started a Designer Outreach Program … Continue reading

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Game Design Status Report #5: First Prototype

Behold! I have created a full (sort of) prototype for Dice! In! Spaaaaace! I actually need to make more dice for it, as there aren’t enough for even two players yet, much less four. That’s why my dice game seems … Continue reading

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Game Design Status Report #4: Pre-Playtesting Playtesting

(I apologize for all the game design posts lately: this is what medicated chronic depression looks like.) The game I’m designing is pretty straightforward, but I’ve still come across what must be a perennial issue for designers: interlocking pieces. In … Continue reading

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User Submission Declined

We’re sorry that we couldn’t use the recent image that you uploaded to BGG related to Merchant of Venus (second edition), and it was removed it from the system. Reasons: 70% Irrelevant 20% Bad Glare 10% Other (specify) Comments (optional): … Continue reading

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Game Design Status Report #2: Meet the Dice

I have worked a little more on Dice! In! Spaaaaace! The rules are now approaching a semblance of actual rules, and more details are being fleshed out. I can now tell you a little bit more about it. D!I!S! is … Continue reading

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