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Time Machine Go!ONE YEAR AGO:
What I’ve Been Up To
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Tag Archives: boardgames
The Convoy is a new two-player game by the creator of and set in the world of Neuroshima Hex and 51st State/The New Era, which is a ravaged, post-apocalyptic USA. In The Convoy, the robotic hordes of Moloch are headed … Continue reading
One of the problems with designing a game is suddenly having to think about game design. Part of why I once swore I’d never do this is because I don’t like thinking about game design, not in games I’m currently … Continue reading
Sorry about that bit of japery yesterday, folks. Dice! In! Spaaaaace! is not getting published or Kickstarted. In fact, that’s not even a goal here. (The sweet-ass artwork I ripped off for the cover image came from here, by the … Continue reading
Despite (or maybe because of) the current economy, boardgames are booming. A lot of companies are looking to expand and to use new incentives and tools to do so. One company, Fantasy Flight Games, has started a Designer Outreach Program … Continue reading
Behold! I have created a full (sort of) prototype for Dice! In! Spaaaaace! I actually need to make more dice for it, as there aren’t enough for even two players yet, much less four. That’s why my dice game seems … Continue reading
(I apologize for all the game design posts lately: this is what medicated chronic depression looks like.) The game I’m designing is pretty straightforward, but I’ve still come across what must be a perennial issue for designers: interlocking pieces. In … Continue reading
We’re sorry that we couldn’t use the recent image that you uploaded to BGG related to Merchant of Venus (second edition), and it was removed it from the system. Reasons: 70% Irrelevant 20% Bad Glare 10% Other (specify) Comments (optional): … Continue reading