This Delicious Week


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Seriously, I Can’t Stress How Important Jumping Is

I finished Tomb Raider, to little fanfare. As I said originally, it was a pretty average game that for some reason an entire company bet its existance on. If a copy were to somehow find its way into your Xbox you could do worse than to play it, but I can’t see going out of your way to acquire it.

I then went with Dead Space. On paper, it shouldn’t be my thing: a steampunk mummy fights zombies in a horror game and (and this is the biggest possible deal-breaker here) can’t jump. Seriously, it drives me nuts when my character can’t jump. Part of the reason I like Borderlands so much is that you can jump and not die from any fall and that’s just the best. Anyway, Dead Space shouldn’t have been too much up my alley but I ended up liking it.

I don’t care much about horror or zombies but I liked Dead Space’s approach. It was closer to Alien than Resident Evil, as you’re just some guy who is not at all prepared for all this mess. You use largely improvised tools (your best weapon is a laser cutter) and your goals are mostly to fix whatever you can and get the hell out of there. There’s a pulse rifle you can get but to be honest it kind of sucks.

The monsters, too, are interestingly different because you don’t want to do the typical headshot or blast to the torso. Instead, you’re looking to dismember them. Cutting off arms and tentacles is far more effective.

All in all it was a different kind of game for me, and I liked it, but I can’t say I’m looking to get the sequels.

I hit up Twitter for suggestions on my next game. I’m interested in Far Cry 3, but it’s still at $60 and I can wait. I kind of wanted something that wasn’t a shooter. News floated around the other day that Ratchet and Clank, a series I loved on the PS2, was getting a movie (because what we like best about videogames is just watching them and not playing) and I was wishing there was something like that on the Xbox.

The suggestion I went with was Prince of Persia, the one that came out in 2008. I’d played Sands of Time on the PS2 way back when and liked it, so this seemed like a good one to try. I haven’t gotten that far into it yet. The controls take a lot of getting used to and the combat is, for me, a lot of button-mashing and hoping for the best, but the game is forgiving and specializes in two things I enjoy: jumping and trying to figure out how to get my guy to that place over there.

Speaking of stuff I played on the PS2, I noticed that Psychonauts is available on the Xbox. That’s one I’d really like to re-play, and it may be next after Prince of Persia.

Posted in Games | Tagged ,

Just Because It’s Fundamentally Wrong Doesn’t Mean It’s Not a Good Idea

As the icy hand of “austerity” grips Europe and reaches towards America, it might seem like a good idea to examine this widely-prescribed cure for our economic woes and see if it really will solve the problem. The idea that cutting government spending (only, of course, in ways that hurt poor people) is a fundamental truth that was outlined in a study by economists Carmen Reinhart and Kenneth Rogoff.

What my novel pre-supposes is…what if it’s wrong?

Turns out it is. It’s very wrong. The study, which was never peer-reviewed and which the authors refused to provide their data for until recently, had a problem with its spreadsheet and also omitted data that contradicted its conclusions. This was brought to light when the authors deigned to let a grad student at UMass Amherst look at their work (possibly thinking a little nobody grad student couldn’t harm their reputation) and he discovered numerous errors and omissions in it.

This isn’t just a study that provides the basic foundation behind “austerity”, it’s the study. And it’s wrong. Its conclusions are wrong. What it claims is not supported by the data when looked at without the errors. Some economists have been saying for years that the results were not reproducible and the idea that cutting government spending to spur economic growth was backwards and wrong, and this paper was still shoved at them. Our greatest political minds and also Paul Ryan have cited this paper as the reason your benefits need to be slashed, but not theirs.

And the grad student is right. Now that we have the data in hand it’s easy (for people who understand these things, not me) to see that the whole thing is pear-shaped and has problems both accidental and possibly less so.

So where do we go from here? The Austerity Boulder has begin rolling…do we stop it? Can we stop it? Should we stop it? Now that the reasoning behind it has been discredited, it would be wrong to keep going with it, right?

Ha ha, oh, you’re so adorable. Of course not. This changes nothing. The good ship Austerity is not for turning.

There’s no reason we should abandon our plans just because they’re flawed at their roots. After all:

1) We still champion supply-side economics even though that’s been proven, time and again, to be completely wrong.

2) We still champion Milton Friedman’s neoliberal economic theories, even though they’re been proven wrong time and again and even have their own body count.

3) Economists had been saying for years something was fishy and were ignored anyway.

4) Many of the folks who support the above and austerity also believe all life was handcrafted by God about 6,000 years ago despite an entire planet of evidence against that.

In our post-G. W. Bush world what’s true doesn’t matter, just what you believe in your heart. And if you believe in your heart that giving rich people tax breaks while poor people freeze to death will improve the economy, then that’s all that matters. If you sincerely believe that laying people off and cutting government programs (thus laying more people off because did you know “the government” employs actual people and not animated brooms) will somehow create jobs then it would be rude for anyone to tell you otherwise. Conservative philosophy meshes so well with religious fundamentalism because it is religious fundamentalism, and faith is all that matters. Reinhart and Rogoff themselves have already stated that even though the corrected data shows a very different reality from their conclusions, this still somehow supports their conclusion. In what way? In the shut up way.

So, folks like Stephen Colbert and Paul Krugman can make with yuks and mockery over this all they want, but within a month someone will defend the report in passing by saying something like, “There were some minor errors, but the fundamental conclusions remain intact” and go on with whatever monstrous bullshit they want to foist upon poors — assuming they acknowledge this pothole at all.

No, the only thing that maybe, maybe might make Conservatives back off even a little from austerity politics is what always makes them back off a little: when it affects them.

Posted in Politics | Tagged ,

Orbital by Runberg and Pellé

A while back, spurred by this and this , I found myself falling into a French Science Fiction Comics hole. One of the things I found down there was Orbital, a series by Sylvain Runberg and Serge Pellé.

 

In the first two volumes, Scars and Ruptures, we open on the eve of Earth’s induction into a galactic confederacy of worlds, something that some of the worlds (and some of the Earthlings) aren’t crazy about. It turns out that we kind of botched this invitation by almost immediately going to war against the Sandjarrs, making everyone roll their eyes at our boorish ways. We pick up a few years later where the first Earthling, Caleb Swany, has been allowed to join the Interworld Diplomatic Office, much to the consternation of many folks who think Earth should be tossed out of the Confederacy completely. To make matters more interesting, his partner is a Sandjarr named Mezoke. Together they have to settle a dispute between an alien race and (who else?) humans before things get even uglier than they already are.

 

The second story is contained in volumes 3 and 4, Nomads and Ravages. This time the tables are turned, as a celebration in Kuala Lumpur commemorating an end to the Earth/Sandjarr war is threatened by a series of attacks on the locals, seemingly by a group of nomadic aliens who have settled nearby. Once again, Caleb and Mezoke have to prevent a volatile situation from exploding into disaster.

The series is gorgeously drawn and reproduced, and the translation is well done. It’s cracking good science-fiction, with just enough grounding in reality to keep it sharp and relevant. The characters are also well crafted, with real depth and conflict to them. (One thing, though: Mezoke appears, by human standards, to be female, but a point is made that the Sandjarrs don’t display secondary sexual characteristics as we do, and there’s just no telling. This is almost immediately abandoned and Mezoke referred to as “she”, though. That’s a shame, because it’s an interesting idea that ultimately goes nowhere.) The pacing can be a little odd, especially when the action starts; sometimes it’s hard to follow what just happened.

The only downside to the series is that it ends rather abruptly and unexpectedly. Ravages, the final volume (to date), came out in October of 2010, so it seems like if more was coming, it would be here by now. It’s not that there isn’t an ending, it’s just an odd and unnerving one.

Nevertheless, it’s a great ride while it lasts. Prompted by this I now have ordered the Cinebook (also publishers of Orbital) translations of Léo’s Aldebaran series.

Posted in Comics | Tagged

Lego Diem is 5!

Today is the fifth birthday of my daily blog, Lego Diem. That’s over 1800 photos of and about everyone’s favorite building blocks (or else GTFO). We celebrated with this great image:

As for my own personal Legoing, well… Earlier this year I started a grand sorting project to get pieces sorted more by type than by color, the way I had them. And the project sits, half-completed, more or less abandoned.

I just have had no ideas, no motivation. I don’t have any ideas on original creations and I don’t really want to build something unoriginal. It’s been this way for a while, with the exception of a Vic Viper and my Christmas vignette, which came very close to not happening.

I go through phases, though, and it’s very possible that the Wheel of Nerd will once again elevate Lego, but this has been going on for some time now. Maybe it’s one of those things where, to get through it, I just need to sit down and build something, anything, just get moving again. Or maybe just don’t force it, and let it either go as it will (or not).

Either way, I’ll still be sifting through hundreds of photos each morning to find that day’s Lego Diem post, and that too might eventually provide the kick I need.

Posted in Toys | Tagged ,

Doctor Who Season 7: Hide

Last week’s Cold War was a good episode that got elevated to “pretty good” by simply not being terrible, something that episodes have had a hard time doing since the beginning of season five. This week, though, Hide is simply a very good episode. Is this ship turning around?

Hide was a pretty good story buoyed by some nice performances from all the leads. The most notable (not necessarily best) was from Jenna-Louise Coleman’s Clara, who got to reveal a little more depth to her character; she’s not as brave and spunky as she makes out to be. This development, which has built from the first half of “The Rings of Akhenaten” (before that story got really dumb) has not only finally started actually developing the character beyond a one-sentence description, but also underlines how pointless, forced, and dumb the “Clara mystery” is. She’s a decent, affable companion who calls back to the days when that’s all companions needed to be. The attempts to make her more than that have felt disjointed and comprise most of the few missteps in this story*.

The story itself is nice, starting out as a creepy ghost story and then becoming something else. Becky felt that the very last bit was one thing too many, but I was okay with it, especially because it was nice for the show to remember that not everything that looks like a monster is a monster. The trip through “always” (and Clara’s reaction to it) were a nice use of the TARDIS in a story where it might otherwise be forgotten, and it was nice to once again see the Doctor lie and bluster his way into the events.

I really hope the show keeps this up. This is what I want to tune in and see!


* — I don’t care about the Clara mystery and wish it would go away. HAVING SAID THAT, here’s my theory about it. I think Clara is involved with the explosion of the TARDIS from season five. This is why the TARDIS doesn’t like her. It may not be dislike, it may be that the TARDIS is trying to push her away. She is there when the TARDIS blows up, and as a result has become fragmented throughout space and time, Scaroth-style.

Posted in TV | Tagged

Electronic Games Sunday: Pop Quiz, Part One

I loved this series of ads from Atari. Do you know the answer to each question? Read carefully: sometimes the question is asking for who’s doing better and sometimes who’s doing worse. Part two and the answers to part one will be here next week.


Kangaroo


Ms. Pac-Man


Battlezone


Phoenix


Dig Dug


Jungle Hunt

Posted in Games | Tagged ,

This Delicious Week


Shared bookmarks for delicious user
legomancer

Posted in Delicious