The Comfortable Plain White T-Shirt of Destiny

The other night I “finished” Destiny. Meaning, I finished the main storyline, the two small expansions, and the large “The Taken King” expansion. Let’s talk about that first.

As I said before, the storyline in Destiny is nothing amazing. It’s kind of critique-proof because there’s not really anything there of any substance to critique. You have to go places and shoot aliens because they want to kill humans. The Taken King is a guy’s dad who is angry because you killed his son earlier. He turns all the previous aliens into zombie like things. There really isn’t anything else to it. The one thing I like about the lack of a plot (other than the lack of cutscenes dishing out crappy plot to me) is that even though you kill Crota and his dad, there isn’t a sense of you single-handedly winning this war, or even of the war being won. It feels like you’re always just barely pushing back the tide, and therefore there’s a reason you’re having to keep fighting Christopher Moeller’s Iron Empires dudes on Mars.

In a discussion, some friends and I were talking about videogame-related articles of clothing we all own. I have numerous Fallout shirts. Someone mentioned having a Dragon Age shirt. Then I said, “I have a Destiny t-shirt. It’s a plain white T that fits fine and adequately covers my torso.” A joke, but it does kind of sum up how I feel about Destiny. The game feels like it’s trying very hard to be a one-stop-shop for FPS. There’s a little bit of everything in it. I don’t have much FPS experience except with Borderlands and I see a LOT of things in Destiny that map straight to elements I was already familiar with. Perhaps that’s just generic FPS elements common elsewhere, I don’t know. But Destiny seems like a Chinese buffet where the food isn’t that good, but there are a lot of different things to pick from.

A good example of this is the character of Cayde-6, who has chatted with me all throughout The Taken King. He’s a robot voiced by Nation Fillion, and you immediately know this because it’s Nathan Fillion as Nathan Fillion. There’s no character there, just exactly what you think of when you think of Nathan Fillion. (I guess it’s the character of Malcolm Reynolds from Firefly.) Destiny, eager to please everyone, got Fillion to do a voice but saw no need to actually create a character for him to do so. “People love Captain Firefly! Let’s get him to do it just like that no matter what!”

This blandness extends throughout the Destinyverse. There are four bad guy races, all of whom are, for the most part, humanoid. They all naturally have a weak spot, and that spot is almost always the head. They are the only resistance you come across in the entire solar system. There are large maps, beautifully rendered with all sorts of hidey-holes in them that usually contain nothing. The only difference between shooting aliens on Mars and shooting aliens on the Moon are the types of aliens you’ll shoot and which weird resource you’ll sometimes be able to grab from the landscape. Even the fact that the Moon, since you get to it earlier in the story than Mars, has lower level aliens doesn’t make that much of a difference.

Destiny kind of feels like they fed all previous FPSes into a neural network and had it generate a new game. Everything you’d expect to be is there, but there’s something vital at the core missing, something that makes it all come together and shine instead of simply being adequate.

All that said, there’s still a lot more to do with Destiny, even with the storylines completed. As with Diablo 3, the real meat of the game comes after finishing it, when you can do all kinds of special missions that give you the really good loot and introduce weird elements to play with. In addition, I haven’t done much with multiplayer, though I’m hoping to do more. I should go on strike missions and such, and I’ll probably do some of that this upcoming weekend. It may be what I need to make it all gel for me. But as it is, Destiny is going to be pushed aside for Fallout 4 in November, and right now I don’t have much incentive to return to it afterwards. I’ll play it for now, but once it’s gone I don’t expect to miss it much.

Posted in Videogames | Tagged ,

On the Table: No Longer On the Table

Played a few things recently, most notably Theseus, which is always a good time, and Nexus Ops. Some other stuff we haven’t played in a while, such as Evolution, Olympos, and, reaching way back, Taj Mahal also got some table time. But I’m not here to talk about those. I’m here to talk about these:

That’s 51 games that are all going bye-bye. There’s a mixture of stuff I just plain didn’t like, stuff I like well enough, but it’s not my first or second choice to play, and stuff I like, but which never seems to get on the table. Also a few things where there are newer editions I have, so I don’t need the old one.

The list is here, but unless you’re local to me and I don’t have to mail it to you, don’t ask about anything just yet. I’m first going local with it, then I’ll figure out how I want to get the postal service involved.

Two of those games are Abyss and Pandemic: Contagion. We were at Barnes and Noble this weekend and they were having their red dot clearance sale. Usually these things are picked over by the time I get to them, since I don’t go to B&N very often, but this time there were some good deals to be had, and I grabbed these two plus Survive! for good prices. At the time I thought, “This is a good deal for these, but am I making a mistake?” and the answer was 66% “yes”.

Abyss is nothing special. A fairly average game that feels like it was originally designed to be something else and then turned halfheartedly into an underwater thing. Nothing to get excited about there. It’s got a thing going on that’s sort of like an auction except it’s a little bit safer if auctions give you dangerous heart tremors. You get cards, use them to buy nobles, and use those to buy locations or whatever. You can also go fight sea creatures in a thing that seems completely tacked on. It went into this pile after a single play.

I remember thinking Pandemic: Contagion was okay when I played it at GenCon a couple years ago, but the two plays we had of it this weekend were not great. In the first I screwed up a couple rules, so we weren’t playing right. In the second we got the rules right and the game suffered for it. Basically it’s possible to extend yourself to the point where, in the final two rounds, you can’t really do anything. I guess we know that now but at the time we were all, “uhh, this is not too fun.” I checked the FAQ to see if it said anything about this and the advice it gave was “don’t do that”. Into the trade pile.

When I sent this list to a local guy I’ve only recently started playing games with, he asked me what should be a simple question: “How many games do you have?” It took a while for me to answer. See, if you ask BoardGameGeek, it says 298. But it counts things like expansions, including promos that consist of a single card. So that’s nuts. Filter out expansions and you get 227. Even that, though, is a tricky number. Some stand-alone expansions are still included, as well as things like Spades and Cribbage, which are standard deck card games I added because we occasionally play them. But technically I “own” every such game. It also includes things like Trivial Pursuit which, yeah, I own, but it’s not on my game shelf. It’s down in the basement or something and will probably never get touched again. Maybe I should de-list it. Eliminating most of these edge cases reduces the count down to 211. That 211 also includes the 51 games above I’m looking to escort of the premises. So that would get me to 160 afterwards,

160 games is a lot of games. And many of those have survived several such purges. So the reason that things like Abyss or Artifacts, Inc aren’t sticking around is, they have a lot of competition. And the way I’ve been feeling lately, I’d rather dive deeper into that stack of 160 games than try out yet another worker-placement-only-this-time-with-fancy-hats game that, at best, is “good enough”. I’m okay with, from here out, being really picky about what else goes on my shelves.

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Skeleton Dog



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Is This the End of Couch to 5K???

Five months ago I started what for me was a pretty audacious project: Couch to 5K. It’s a nine-week program designed to get you from a lazy slob to being able to run a 5K. Nine weeks is the minimum — you’re likely to repeat weeks or take some time to work up to some of the goals.

It’s been a (often literally) bumpy road for me. I started slow, ramped up, hit a wall, backslid, caught back up, pushed further, and then, this morning, I reached week 9, day 3, minute 30:

My final thirty-minute uninterrupted jog (fact check: I had to pause to re-tie my shoe). No problems. I’ve spent the last few runs adjusting my pace, slowing myself down so I wouldn’t tire myself out before hitting my goal. While I’ve been happy to reach that 30-minute mark, it hasn’t been the exhausted slog across the finish line some other runs were. Thanks to my many jogging coaches for helping me out there.

So what now? Well, I don’t know if you noticed, but it’s called “Couch to 5K” not “Couch to 30 Minutes”. Not including the warm-up and cool down walks, that final 30 minute jog was only 4.54 kilometers, and my math is rusty but that’s less than 5K. Fortunately a kilometer isn’t that much, and at my current pace it looks like I only have to add about three more minutes or so to hit that goal. That’s the next step.

Of course, what I’m doing now is training for the actual 5K I’m entered in! It’s in December and so I’ll be getting used to running in the cold. There may be nipple chafing. There are also a couple of hills involved in that course so I’ll need to work on that as well. C25K has taken me this far, but there’s still a little further I need to go before I’m done.

In the meantime, many thanks to everyone who’s supported me along the way. This has been a new and rewarding experience for me. And also many thank to those who have donated to my 5K run already. If you haven’t, would you consider doing so? Just click here. I’ll make you proud!

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I Played That! #32: Spelunker (C64)

Honestly I don’t remember a whole lot about this Commodore 64 game. I believe I got it towards the end of my time with the C64, so it didn’t get as much play as some others, but I really enjoyed it. It made enough of an impression that when I first dipped my toe into C64 emulation on the PC, one of the goals was to get this game working. That goal was never met and I never really went further into emulation.

Spelunker is a game in which you’re trying to get to a treasure at the end of an enormous cave system while being hassled by enemies, including a g-g-g-ghost. You have a limited air supply and few places to refill, plus there are other hazards. It’s notoriously hard, and I’m pretty sure I never got very far into it. Apparently jumping at exactly the wrong pixel can be hazardous. I’m amazed I enjoyed that.

As I say, I never found a way to play this post-1986, but there’s a sort of modern-day equivalent, Spelunky, available on PC and consoles. It keeps a similar theme, though it’s a little more forgiving (I got pretty far into Spelunky on the PC.) It has the procedural level generation that is all the rage now, so it also shares some genetic material with Rogue.

Nevertheless, every now and then I still think about trying to get C64 emulation running and trying to get hold of this game (and others). Not enough to actually do it, but it’s enough that I thought about it.

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My Tweek on Twitter

What I did on Twitter, since the last one of these posts.


* the backlash backlash has begun

* and this was BEFORE the “clock truthers” showed up

* politics!

* “what is even next, Shias and Sunnis having beef?”

* I don’t even remember the context for this

* not even an unusual one

* a new classic

* this was Becky’s joke I stole

* took me a long time to realize this

* block this idiot

* spoiler: all of them are bullshit

* ain’t been beat yet

* had to sit on this joke for months

* the best

* note this is from AUGUST

* honestly “beta” is several places ahead of where I figured I was

* yes

* this one is v. subtle

* they wouldn’t fight each other tho, I think they’d get along

* also has no hair

* RT of the year

* seriously block this jerk

* not just grocery stores too

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Who Gives a Harry Wallop What This Guy Thinks?


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I Played That! #31: Medievia (PC)

Recently I’ve been playing Destiny, a game that isn’t really an MMO but has elements of that in it. With that and the discussion of other games here where I mention not being interested in playing online with or against others, it’s time to talk about the exception to this.

Medievia was (is, I suppose) a MUD, a multi-user dungeon. In the late 90s when I joined up it was all text graphics. Rooms were described as a text adventure and any map you had was one you made yourself. You wandered around different “zones” killing monsters and grabbing loot.

When I joined up in the late 90s, it was because my pals Anna and Kurt played it, and it was a way I could play games and hang out with them. I did this, and had a lot of fun. Eventually I joined a clan and made more pals there, some of whom I’m still friends with to this day.

There was a lot to do with others. You could form up a group with others to take on a tougher zone. You could do trade runs, where you tried to escort a cart of goods from one town to another, usually with disastrous results. There were two kingdoms and occasionally they would go to war and you could fight against others. And of course, there were the PVP zones. I did all of this (except the PVP stuff, which I wasn’t particularly good at.) My clan and I would chat on our clan channel, we’d share loot, and so forth. It was pretty fun.

In fact, one character wasn’t enough. My main character, Beebo, got to HERO status and I started another, named Rafsanjan, who was a middle eastern, Muslim type character. (I was taking a class about Islam in college, and this was before 9/11, when such things would have put me on a watch list.) Here’s Rafsanjan’s character sheet I made to keep track of his gear (I can’t find Beebo’s).

click to make bigger

But then after a while something went amiss. Part of it may have been the fact that I started playing it while returning to college in preparation for being a math teacher, and the realization that this plan wasn’t going to work and had been a huge waste of time and money, causing a deep depression. I did less and less with others. I’d log on, mute various chat channels, and head out on my own. I eventually got booted from the clan and just continued soloing the game. Before too long I had completely lost interest and stopped playing altogether.

That was my last encounter with really engaging with online play. Since then, whatever switch flipped in me that removed my interest has stayed pressed firmly down. I’m not interested in playing against others because there isn’t a single game I feel like I’m good enough at (or want to get so) that it wouldn’t be just getting handed my ass over and over. And playing with others makes me nervous for similar reasons — I always feel like I’d just be an anchor holding them down from having a good time by playing with someone competent. I’m happy to just do my own thing at my own pace.

I had a lot of fun on Medievia for a while, but once I left it I never looked back, not to it or any other MUD (though, briefly, I was invited to create a zone for a MUD that I don’t think ever launched.) And graphical MMOs never really tempted me either (including Ultima Online which I have no idea how I resisted the siren call of, other than hearing when it first launched that it was not very good.) I played Diablo 2 online solely because there was different loot there, not because I was interested in interacting with others. And I know nothing of “raid bosses” in Borderlands. Destiny may change that for me, but it will be a tough change.

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