Honestly, I don’t remember much about this game. You had to earn money trapping ghosts so you could upgrade your ghost busting equipment to trap more ghosts, and eventually trap Zuul. But the city’s PK energy kept rising, so if you took too long, Zuul would come and you’d be unprepared and you’d know what it was to be roasted in the depths of the Slor that day, I can tell you.
(Looks like I don’t remember correctly.)
Mainly what I remember about this was that Joe and I couldn’t wait to get our hands on it. We were eagerly awaiting Joe’s pirate friends to get a copy an send it our way, and rejoiced the day it finally arrived. What we found was the it was kind of dull. The ghost-busting portion was fiddly and repetitive. It got a bunch of plays when I first got it, but it didn’t really become a favorite for me. Mostly I remember it for the hype.
There probably isn’t any kind of metaphor there.