Synnibarr Sunday: An Omnipotent Yet Poorly-Defined Power? What a Great Idea!

The time to talk about Venderant Nalaberong is now upon us.

Venderant Nalaberong, abbreviated “V.N.”, is the strongest force in the centiverse, even stronger than pelleum or titanite. V.N. can’t affected or stopped by anything short of V.N. itself.

Venderant Nalaberong is the very language the elder gods used to create the Centiverse. It can literally shape reality! If you know V.N. and can find out a thing’s true V.N. name (including things like cities and mountains and stuff) you can simply order that thing to destroy itself and bam, there it goes!

No special skill is needed to learn V.N., you just need to have a very high ego and make a successful ego roll when trying to read the language the first time. If you fail, tough. You can never try again unless you somehow raise your intelligence.

Your fate roll versus Venderant Nalaberong is 10% and it never rises, even for gods!

There are no further rules for using this incredible power.

Unless specified otherwise, all references are to The World of Synnibarr, second edition, by Raven c.s. McCracken and Bryce Thelin, copyright 1993 and published by Wonderworld Press.

This post is not intended to foster any belief in the occult.

This entry was posted in RPGs and tagged . Bookmark the permalink.

4 Responses to Synnibarr Sunday: An Omnipotent Yet Poorly-Defined Power? What a Great Idea!

  1. Ouranosaurus says:

    This entry reminds me of the books that are self published by the borderline mentally ill, about how the reticulans replaced their brainstems with pipecleaners during vigourous sex-yoga. Synnibarr perfectly straddles the knife edge between tragedy and comedy.

  2. Chawunky says:

    I suppose one could take it as a refereeing challenge. ;-)

    (sorry for the other post. I was attempting to convey my initial gobsmacked reaction).

  3. Shimrod says:

    IIRC, the game system for using it is that you can cast your spells in it instead of the regular “language of magic”. That way it gets around resistances & immunities, and knocks their Fate (save) down to 10% or worse. Of course, many (most?) spells in Synnibarr have counter-spells, so if your opponent knows V.N., they can counter.

  4. T. Derscheid says:

    1. Using V.N. God can create a rock so heavy that 90% of the time, he can’t lift it.

    2. Something something almost-ends-in-bong.