Page 32: The World of Synnibarr doesn’t have alignment; that is for lesser games. It has auras, and by complete coincidence there are nine of them, just as many as there are alignments, and also by coincidence they are divided into three good ones, three neutral ones, and three evil ones.
In a nutshell they are:
Gold: Fanatically good destroyers of evil.
Silver: Good people who hate evil.
Blue: Heroes who will try to reform evildoers. They will not take another life under any circumstances.
Green: Mostly good people who have a bit of a mischievous (or “chaotic”) streak.
Violet: Totally neutral.
Amber: More mischievous than green-auraed people, and they only care about their friends. (I suspect that of the half-dozen Synnibarr characters ever created, at least four of them were this.)
Gray: Villain who will sometimes kill people.
Red: Evildoer who will sometimes kill people.
Scarlet: Fiend who enjoys killing people (especially good people).
Here are some important facts about auras:
Your color can swing by as many as six colors temporarily if you are under stress.
If your aura is blue, though, you will NEVER kill anyone even if you swing into the red.
Golden and Scarlet Tigers can only be a good or evil aura, but they don’t have to be the color of their name. Mage Tigers also can’t have neutral auras. I just looked up what these were and hoo-boy, I’m going to have to talk about these next week.
There are spells and abilities that allow people to see your aura, but the auras of Bio Syntha Cyborgs and Weremen can’t be read at all.
Your aura is brightest around your head.
This post is not intended to foster any belief in the occult.