Synnibarr Sunday: So You Want To Be a Xeno-Undertaker

Being an undertaker for aliens seems like a skill with limited usefulness, but that’s because in addition to granting the character skill in funeral rites, creation of tombs, and so forth, it also has the handy feature of letting you make zombies and mummies. Alien zombies and mummies.

Naturally, such a skill doesn’t come easily. Xeno-Undertaking has, according to page 91, eleven prerequisites: Anthropology, Exterior; Anthropology, Interior; Anthropology, Xeno-; Biology, Marine; Biology; Biology, Xeno-; Carpentry; Math, Basic; Reading; Undertaking; Writing.

(“Interior” and “Exterior” refer to positions within the Synnibarr “worldship”.)

Although XenoUndertaking itself has no required minimum ability scores, some of its prerequisite skills do. Carpentry requirest a strength of 12, and Math, Basic requires an ego of 10.

Adding up the learning times for all these skills reveals that it takes 22 years to learn how to be a Xeno-Undertaker.


Unless specified otherwise, all references are to The World of Synnibarr, second edition, by Raven c.s. McCracken and Bryce Thelin, copyright 1993 and published by Wonderworld Press.

This post is not intended to foster any belief in the occult.

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One Response to Synnibarr Sunday: So You Want To Be a Xeno-Undertaker

  1. Andrew Weiss says:

    Yes, but at the end of those 22 years, you can write your ticket on Anthroporphic Space Whale Mummy Street.