Dave Ex Machina: The Weblog of Dave Lartigue "You know, the very powerful and the very stupid have one thing in common: they don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable, if you happen to be one of the facts that needs altering."
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August 29, 2010

RPGs

Synnibarr Sunday: The Difference Is, With the Spell, They Also Talk Back

Filed under: RPGs — Dave @ 7:00 am

Here are some important facts regarding various spells.

Silver Pentacle (30th-level Earthpower spell) – The ultimate defense, it will stop Venderant Nalaberong 50% of the time.

Irresistable Vapors of Weakness (3rd-level Mage Warrior Spell) – Can only be dodged with a Tesseract type of evasion.

Tomahawk (1st-level Shaman song) – Shamans must have a tomahawk for this spell.

Speak With Inanimate Objects (1st-level Psi spell) – An object is only aware of its immediate surroundings and has very little intelligence.

Eternal Sustenance (4th-level Mage Warrior spell) – This spell cannot be employed for more than 72 hours at a time.

Solidify Water (2nd-level Earthpower spell) – “Solid water is not ice.”

Enchanted Sack (2nd-level Mage Warrior spell) – The sack is invisible.

Ego Beast (10th-level Psi spell) – This spell cannot be placed in Psi Bank.

Dancing Song (1st-level Shaman song) – If a person has more than two Dancing Songs cast upon him within 24 hours, he must roll fate versus death.

Xandrew’s Transferable Soul (50th-level Earthpower spell) – This spell counts as one death for whoever uses it.


Unless specified otherwise, all references are to The World of Synnibarr, second edition, by Raven c.s. McCracken and Bryce Thelin, copyright 1993 and published by Wonderworld Press.

This post is not intended to foster any belief in the occult.

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Tags: synnibarr_sunday


Previous: This Del.icio.us Week

August 28, 2010

This Del.icio.us Week

Filed under: Uncategorized — Dave @ 8:00 am


Shared bookmarks for del.icio.us user
Legomancer


Previous: Raiders of the Lost Images V

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August 27, 2010

Images

Raiders of the Lost Images V

Filed under: Images — Dave @ 10:15 am

It’s been a while since I did this. Enjoy a bunch of images I made that even I don’t remember the entire purpose of!

It’s Kevin Church’s favorite crossword puzzle clue:

I am tired of these deviants shoving their sick lifestyle down my throat.

Speaking of sick lifestyles, here’s Dave T.!

Pal Matt had a student address “bonnet warfare” in a paper for class.

It’s star of TV’s Doctor Who, Bully Piper!

I didn’t make this, it showed up on Amazon or something.

Keep reading, Canadian authorities. I think you’ll change your mind.

Scott McCloud has failed today’s comics readers.

No comment.

A scene from the movie Ghost World, starring a young Scarlett Johansson as “Inky”.

Celebrating the anniversary of the publication of Helter Skelter.

Sad Trombone, part one.

The file name for this, appropriately, is “moreeffortthanreward.jpg”.

Dr. K is Precious.

The team-up you demanded!

(They’re actually Steve Ditko’s candles.)

How to make dumb dialogue even dumber.

This is a military-grade bouncy house.

hotchickswithmodok.tumblr.com

My cover art for the trade paperback of She Died in Terrebonne.

An image I made for a failed #cowboytron Twitter meme

This was for an aborted post about a “replacement” for Facebook getting a ton of press even though it literally didn’t exist yet.

Appearing in JUNGLE MAGIC COMICS, it’s Tarzatanna!

Sad Trombone, part two.

Remember that Star Trek episode where the Enterprise met Ice Cube in space?

More pictures of food, please!

My take on a popular Venn diagram.

Not a big fan of this cover.

And now the Canadian authorities leave in disgust. Context, if you REALLY want it.

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Tags: lost_images


Previous: Go Elsewhere

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August 26, 2010

Link

Go Elsewhere

Filed under: Link — Dave @ 2:33 pm

Let’s see what some pals of mine are up to in other regions of the Internet!

Eugene Ahn, known to mortals as Adam WarRock, has an incredible 16-song mixtape available based on the most popular comic book team ever, the West Coast Avengers. And check this: it’s free! (FX: record scratch, guy going “whuuu?”) Grab it here.

The Bureau Chiefs are trying to get an invite to SXSW! Please go here and vote for us!

Speaking of voting, pal Matthew would like votes here to help his local animal shelter win some cash for kennel upgrades! You like puppies and kitties, right?

The unstoppable juggernaut of Agreeable Comics has a nifty li’l 3-page strip called The Bunker that is pretty nifty!

The latest Awesome Hospital is a pin up of my favorite doctor on the Awesome staff.

Mike Sterling hates America, the troops, and freedom.

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Tags: friend, links


Previous: DungeonQuest Review

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August 25, 2010

Games

DungeonQuest Review

Filed under: Games — Dave @ 3:11 pm

As I mentioned, I did get the new Fantasy Flight edition of DungeonQuest, and people have been asking me what I think of it. “Dave,” they say, “what do you think of the new Fantasy Flight version of DungeonQuest?” So I’m going to tell you.

DungeonQuest is a terrible game. It’s almost completely random. There’s no strategy you can decide on, and no way to implement it if there were. There’s player elimination, sometimes right off the bat (in one game we played, Matt nearly got killed on turn two.) Some of the characters have lousy ability scores, and if you happen to draw a card that tests that score and fail, the results can be devastating, through no fault of your own. The task presented to you is insanely difficult, bordering on the impossible, especially given the timed aspect of the game and the little control you have over your fate. Usually a person can win through a perversion of the rules that goes against the spirit of the game. The new combat system gives your enemies the opportunity to hit you much harder, and very few chances to escape them. DungeonQuest is, in the words of Thomas Hobbes, nasty, brutish, and short.

I love it.

I know, it makes no sense. On paper this is a game I should run, not walk, away from. I have hate hate hated games that were far less random, pointless, and unforgiving as this one. Apart from length, DungeonQuest shares a lot of qualities with other 80s dorm room staple games, games which the intervening years of maturity and innovation have not been kind to. It can be played solo, which is usually a big warning sign for me. There is every reason for me to toss this sucker aside.

But the thing is, it’s hilarious. Every time I play, we have a good time. Even as players are watching their characters get shredded by a Giant Centipede they “found” while searching a room (“I wonder what’s under this stone? OH DEAR GOD MY LEGS”) they are laughing. Although folks breathe a sigh of relief when a card reveals the current room to be empty (nothing happening is almost always better than the alternative), there’s also a bit of disappointment that there isn’t some crazy-ass peril ready to decapitate them for no reason. Despite the alleged competition for treasure, the game becomes almost pseudo-cooperative, the players against the dungeon, with the sense of a shared victory if any of them get out of this insane deathtrap.

The play of the new version is nearly identical to the old version, with a few changes. Dungeon tiles show on them which can be searched, and the “Catacombs” expansion has been integrated into the game (which is a mixed thing, as I am not a big fan of the Catacombs, since they essentially push the board aside in favor of just a bunch of cards.) The heroes are much more interesting, with some nifty special abilities, and the “Runes” are an improvement over the four rings, with a wide variety of these one-time-use life-savers to choose from.

The biggest change is the combat system, which shares a lot of DNA with the one from Fantasy Flight’s Middle-Earth Quest. Instead of the old rock-paper-scissors method from the previous version, there’s now an extended stone-papyrus-shears system that also includes special attacks, counterattacks, and deathblows. It’s one of the few places in the game where you get even a moderate control of your fate and get to turn on the ol’ noggin for a few moments, and as such seems very much out of place. There’s nothing wrong with the combat system; it works fine. It just seems awkwardly bolted onto a game with cards that just flat out kill you.

I’ve now played it several times, with two players and the full complement of four, and each time has been fun. The Dungeon has been survived twice, both times the cowardly way — grabbing some small treasure and leaving, thereby winning by being the only surviving player. It’s claimed far more lives. I’m not sure what the record so far for shortest death is, but I think the most amusing one was when Matt got trapped between two dead-ends (with a corridor between them; he drew a total of three tiles that game) and searched until he found a monster that killed him.

DungeonQuest is not for everyone, obviously. If you demand perfect information, full control over all aspects of a game, and multiple strategies, just walk on by. If you hate chaos, randomness, player elimination, and frustrated goals, I’m sure there’s a box elsewhere with wooden cubes in it that you can turn into victory points. This is a game that has variants in the back of the rules, most of which are designed to make the game even harder.

But if you want to have a good time watching your friends (and self) get killed in numerous ways (and yes, the random nature of the game means it’s never the same horrible slaughterhouse twice, and there’s always a new way to meet your maker) and get a genuine thrill when you finally do relieve that damn dragon of some treasure and breathe outside air again, I highly recommend it.

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Tags: boardgames, dungeonquest, review


Previous: WOO! BIN!

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August 24, 2010

Misc

WOO! BIN!

Filed under: Misc — Dave @ 1:34 pm

It is in-damn-sane how excited we are over here about receiving our new spacious recycling bin! Being good citizens, we do a lot of recycling, but up until now it’s been a pain in the butt because we only had a little bin to put all our beer, honey, and baby oil bottles in (don’t ask). Newspapers had to go in another box or a paper bag, and there was all kinds of other stuff we had to do. We did it, but man, was it a chore. (And since recycling is only picked up every other week, it really built up.)

Now we have single-stream recycling, and we can just throw everything in this one big bin and roll it out! I can’t wait to throw in the piles of old Previews and stuff that have just built up because I didn’t have a paper bag handy to put them in.

COME ON OVER, FOLKS, WE ARE HAVING A RECYCLING PARTY!

      

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Tags: simple_joys


Previous: The Art of the Brick

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August 23, 2010

Geek Stuff

The Art of the Brick

Filed under: Geek Stuff — Dave @ 2:19 pm

This weekend we went to go see the Art of the Brick exhibit at the Springfield Quad Museums.

This is the work of Nathan Sawaya, a full-time artist who makes sculptures in the medium of Lego. You’ve seen his stuff before:

I have to be honest with you: I’m not a huge fan. Sawaya definitely has some mad Lego skillz, there’s no denying that, but as an artist, I just don’t find his stuff very interesting. It’s all so literal: a giant pencil writing “fun”, a guy trying to emerge from a wall while hands pull him back (called “Grasp“), a green human figure lifting its own head up off its neck). It’s just all kind of there.

The artwork seems driven by the fact that it’s made of Lego, but even the use of Lego isn’t particularly interesting. While Sawaya occasionally does something that actually acknowledges the medium he’s working in, most of the pieces could be made of anything; there’s no real purpose to it being made of Lego other than going, “Ooh, that’s made of Lego!” (For me, making such large-scale items in Lego actually diminishes the impact because you’re reducing the bricks themselves to the relative size and purpose of, say, pixels. Nobody’s fascinated by the appearance on your computer screen of The Starry Night because it’s actually made out of tiny bits of liquid crystal or whatever.)

There are bits in the exhibit I thought were pretty neat.

This piece is called “Crowd” and it’s probably my favorite piece there. I think the play on dimensions and color is pretty nifty, and it’s done in a way that the Lego element is less of a novelty and more integral to the piece.

This one’s called “The Future”, and it appealed to me at first because, unlike all the other things, it was so abstract and non-representational. Then some kids in the room pointed out that when you approach it from the side:

the image collapses into the word “TOMORROW”. Which, when you think about it, is kind of the future! For some reason, I hear the Sad Trombone when I see that. I don’t know why it suddenly doesn’t work for me, but it doesn’t.

I don’t mean to sounds like I’m a big hater. Nathan Sawaya does stuff with Lego I can’t even imagine doing. His work is incredibly popular, so it obviously appeals to a lot of people if not me in particular. And it’s not as though I didn’t enjoy looking at a big ol’ anatomically-correct Lego heart. It’s just that for me, I’ve seen things on Flickr done by J. Random Legobuilder that showed more wit, humanity, and technique in them with only a fraction of the pieces. I know that Lego can be an incredibly expressive medium…I just don’t really get that with this exhibit.

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Tags: art, lego


Previous: Synnibarr Sunday: I Wanna Be Adored

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August 22, 2010

RPGs

Synnibarr Sunday: I Wanna Be Adored

Filed under: RPGs — Dave @ 7:00 am

Once your Synnibarr character gets to be around 45th level, he or she will want to start thinking about becoming an Immortal (page 96).

To become an Immortal, you have to get a God to grant you an Immortal Quest, which is wicked difficult. If the hero completes it, he will be taken to Titan (on the planet Taine), where the Gods live, and face the Fires of Shadarkeem (also his sponsor needs to give him one God point). One he does so, the character is 51st level and an Immortal, which means they get all kinds of bonuses, including +2 to every ability except Strength and +100 to Strength.

When you get tired of being Immortal, you can shoot for Demigodhood. The process is pretty similar, except more God points are needed from the assisting deity. The benefits are also pretty similar, including another +2/+100 on ability scores. Demigods are level 71.

Naturally, being a Demigod is like being an Assistant Manager at Arby’s — why bother unless you’re shooting for the top position? Becoming a full-fledged God requires 100 God Points from another God, and afterwards you’ll be 110th level.

Once you’re a God you get God points of your own! The number you get per day is based on the number of worshippers you have. Find some hobo to light incense to you and you get negligible God points, but once you get a million followers you get ten GPs a day! (Note that “each worshipper must faithfully meditate and pray for at least 15 minutes a day” so I guess you’ll want to keep track.) For some reason, one of the entries on the God Points table shows that with 272,250,000 worshippers you’ll get 165.0 GPs/day, which is the maximum available to a first-level God.

Once you get a nice stash of God Points, you can think about creating your own divine plane!

If you’re thinking of taking a shortcut to Godhood, be warned! If you wish to be an Immortal or God, “your character will blow up.”


Unless specified otherwise, all references are to The World of Synnibarr, second edition, by Raven c.s. McCracken and Bryce Thelin, copyright 1993 and published by Wonderworld Press.

This post is not intended to foster any belief in the occult.

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Tags: synnibarr_sunday


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